Without those, I’m going into the end game without a starting set bonus, which has been particularly painful, as it means that I’m having to use builds without set bonuses, and most of what I need to do to advance requires more oomph than you can get without a set. From what I’ve read, the set that they give you this season is powerful, but is almost useless without a couple of very specific, very rare items (Haunted Visions and Gelmindor’s Marrow Guards). It looks like I picked the wrong season to try a necromancer. This time, with the altar mechanic, I decided to try and push further, so I started a necromancer (after years of hearing how powerful they were.) I powered up to 70 in a day in Adventure Mode, then knocked off the remaining chapter content to unlock my set, mostly playing at Torment IV. I generally play the seasons up through Chapter IV in order to get the easy unlocks, then retire that character.
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